
If that fixed it, you have probably deployed into your project folder (bad idea!): in that case I recommend copying your project data ( data, img, audio, and js folders) into a new project.If not, delete your project's package.json file and try again.Make a visible change to the starting map, save, test, and choose New Game from the title menu.File extensions, e.g.png, are just labels: they do not affect the format of the data inside a file. For that you may need to set file extensions to visible in your system's file explorer (how to do this depends on your OS). png): in that case you can manually rename the file extension. This video is sponsored by Komodo Co., Ltd.Art by KADOKAWAReid Sprite by Robert PineroDEGICA/RPG Maker MV Splash screen made by TeaDriftwood Gaming Splash sc. If so, that implies the editor found the image but had trouble accessing it.Do you see a warning symbol (yellow triangle with ! in it) in the image list beside your custom sprite sheet?.a very simple file name like a.png, to see if that helps? Have you tried renaming your sheet, e.g.If it is a single character on the sheet it needs a infront of the filename. Sometimes the editor might not see replacements/edits of active files. If it is a full sheet (8 characters) nothing needs to be done. Save your project, then close and re-open the editor.But when I click on it, the sprites that appear in the preview box are the ones from the Actor1 file.Ideas: When I select character sprites for an actor in the Database, my custom image file shows up in the list. Do not put a $ at the start of the filename if the sheet has empty space for the other 7 characters.

$m圜har.png means "split this sheet into 4 rows and 3 columns (1 character block)". I exported the image as a png, added a dollar sign to the front of the filename, and put it in the game folder. It's a tiny little complete project that you can run in MV to see how the plugin works, and have a look at how it's set up.Originally posted by CircusLion3000:I have only finished the sprites for one of my characters so far, so only the top left corner is filled in. Is the plugin a project in MV itself because i found a "game" that i could open and it had the plugin working.

Click OK when you're done, and save your project.Double-click any of the parameters in the list on the right to change their values.Pick the plugin you want to enable from the dropdown box.Then, in MV, open the Plugin Manager via the Tools menu.js file (the plugin) into this plugins folder.

